It’s weighed down and made lumpy by long stretches of uneventfulness, where a suspension of disbelief is frayed by having to ask, yet again, whether any one group of people could end up trapped in so many sprawling labyrinths on their way toward every place they’re headed. Unfortunately, its hurt by weak side quests and a surplus of padding, and its biggest change is bound to be controversial. The game, basically, is packed with far more than it needs. Final Fantasy 7 Remake sets out to fully re-imagine a classic RPG with improved combat and an expanded story. Side missions, though occasionally used to flesh out Final Fantasy VII’s existing fiction, often follow suit, interrupting Cloud and crew’s typically life-threatening, time-sensitive goals with frivolous requests to collect items for someone or kill the monsters bothering their neighborhood. Each metal bridge or catwalk must, it seems, break when it needs to be crossed, requiring a dramatic sequence where an Avalanche member extends a hand just in time to catch one of their pals before setting off to find a new way to their destination. The contrivances introduced to thwart the party only get goofier as they’re reused again and again. By the time the player’s come to the end of one of these frequent, multi-hour diversions, brain-dead from having just spent so long concerned more with repeatedly fighting the same set of monsters and running around an environment whose appearance has long outworn its welcome, any sense of urgency or momentum the main story once held has long since disappeared. Elsewhere, they’re asked to find switches to drain water from sewer tunnels, climb a skyscraper made of bent steel, or fight a gauntlet of enemies in a makeshift coliseum. Final Fantasy VII Remake Intergrade is the best way to experience the return of Cloud and company. One section involves switching between characters to open locked doors in an industrial maze another sees them activating terminals to redistribute power to a central elevator. Many chapters, which may involve nothing more complex than the characters getting from one place to another, end up devolving into hours-long detours through locations packed with time-sucking obstacles to overcome. While its creators have managed to make a satisfying, fairly complete narrative arc out of the original’s introductory act, Remake seems to be playing for time between plot points.
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